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They pass through shields and cause a hull breach in the section they impact, making it that much harder to kill them if they're attacking a system. They're essentially Rockmen boarders but with the attack power of a Mantis and an immunity to suffocation. Fortunately, having the Long-Range Scanners augment you can see the storms from afar and avoid them accordingly. When you have to juggle power between your weapons, shields, engines, and life support, you can expect the enemy waiting for you to put some big holes in your hull before you make it out of there. This works on your enemy, too, but they can generally manage greater reactor output than you can. Running into one cuts your reactor output in half and depowers systems at random accordingly. Plasma Storms, a randomly occurring environmental effect in Nebula nodes.For the Stealth B, which depends on One-Hit Kill tactics with its Glaive Beam to prevent (most) damage in the early game, that extra round is an eternity of vulnerability which can easily cost you the game. Furthermore, the Zoltan Shield takes at least one round of combat to knock out, three if you're unlucky.
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And ships that start with no weapons at all have no option except to run, since the shield blocks out teleporters and boarding drones ( Advanced Edition adds an augment that can bypass it, but getting that is hit or miss).
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That's basically one whole dead ship in the early sectors. A Zoltan shield takes five damage to knock offline, which is the equivalent of three missiles. Zoltan Shielded enemy ships for any ship whose direct-damage offensive capability is either completely dependent on missiles (Rock A, Slug B), or just flat out non-existent (Mantis B, Unidentified B).The Zoltan B also has it easier since it can acquire regular shields earlier than the Stealth cruisers can. The Zoltan B has temporary protection with its Zoltan shield but drones tend to tear through it fairly rapidly, but like a cloak, this still buys you some time to charge your weapons and try to disable the enemy's drone control. The Stealth C has it that much worse, as its only protection from drones is the fairly unreliable Anti-Drone and its slow-charging Shield Overcharger, as it lacks a cloak in spite of being a Stealth cruiser.
#Ftl faster than light boarding drones Offline#
But with the Stealth B, you have to wait and suffer, and if your weapon systems are hit, your power-hungry Glaive Beam goes offline and your only option is to try and run. With the Stealth A (Nesasio), you can still go under cloak early and try to take out the enemy drone control with your first volley.
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The Stealth ships cannot conveniently cloak away from the almost continuous drone fire like they can with ship-to-ship weaponry volleys (not that the Stealth C can do that anyway), so hull damage becomes inevitable. This includes all 3 of the Stealth cruisers, and to a lesser extent the Type B Zoltan cruiser.
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